Similar to Dead Angle Attacks, Blitz Shield on the ground can be followed up with a Blitz Attack by holding by holding it longer, the attack is charged even as it continues to reject attacks and cannot be rejected by a Blitz Reversal at max charge. As with Homing Jump, normal attacks can be cancelled into other normals freely for a short period of time.īlitz Shields were also altered: a successful rejection now slightly refills the Burst Gauge, and a crouching shield can now be done with + + any attack button except, but it no longer rejects mid attacks. Homing Dash ( after a successful Dust Attack) now forces the opponent into a tumble with the character pursuing them, normal attacks re-tumble for a while, then cause the opponent to plummet if the opponent reaches the wall, they still stick to it.
Successfully landing one restores a third of the Burst Gauge. They have fully invulnerable start-up and deal 25% more damage than their regular counterparts. The character's cinematic Overdrive can be used as an augmented Overdrive that costs both 50% Tension and the entire Burst Gauge, and is performed by doing the Overdrive's command +. Connecting normal attacks in sequence results in situational auto-combos and blockstrings, and in neutral may block mid and high attacks automatically however, stylish characters take 20% extra damage from attacks.īurst Overdrives are also introduced. It reintroduces Throw Breaks from Guilty Gear XX Λ Core, which occur when two players attempt to normal throw each other at the same time.Īnother new addition is Stylish Type: It introduces an extra button (Special, SP) for performing specials and Overdrives. In terms of controls, movement, and attacks, the game remains virtually unchanged from Xrd -Sign.